VERSION = 1,

option EvolvingTraitsWorld.SETTINGS
{
	translation = ---------------------------------------------SETTINGS-------------------------------------------------------------------,
}

option EvolvingTraitsWorld.AffinitySystem
{
	type = boolean,
	default = true,
	page = ETWSettings,
	translation = ETW_AffinitySystem,
}
option EvolvingTraitsWorld.AffinitySystemLoseDivider
{
	type = double,
	min = 1,
	max = 100,
	default = 2,
	page = ETWSettings,
	translation = ETW_AffinitySystemLoseDivider,
}
option EvolvingTraitsWorld.AffinitySystemGainMultiplier
{
	type = double,
	min = 1,
	max = 100,
	default = 2,
	page = ETWSettings,
	translation = ETW_AffinitySystemGainMultiplier,
}
option EvolvingTraitsWorld.DelayedTraitsSystem
{
	type = boolean,
	default = true,
	page = ETWSettings,
	translation = ETW_DelayedTraitsSystem,
}
option EvolvingTraitsWorld.DelayedTraitsSystemDefaultDelay
{
	type = integer,
	min = 1,
	max = 5000,
	default = 336,
	page = ETWSettings,
	translation = ETW_DelayedTraitsSystemDefaultDelay,
}
option EvolvingTraitsWorld.DelayedTraitsSystemDefaultStartingDelay
{
	type = integer,
	min = 1,
	max = 5000,
	default = 504,
	page = ETWSettings,
	translation = ETW_DelayedTraitsSystemDefaultStartingDelay,
}
option EvolvingTraitsWorld.UIPage
{
	type = boolean,
	default = true,
	page = ETWSettings,
	translation = ETW_UIPage,
}

option EvolvingTraitsWorld.SYSTEMS
{
	translation = ---------------------------------------------SYSTEMS-------------------------------------------------------------------,
}

option EvolvingTraitsWorld.BraverySystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_BraverySystem,
}
option EvolvingTraitsWorld.BraverySystemKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 20000,
	page = ETWSystems,
	translation = ETW_BraverySystemKills,
}
option EvolvingTraitsWorld.BraverySystemRemovesOtherFearPerks
{
	type = boolean,
	default = false,
	page = ETWSystems,
	translation = ETW_BraverySystemRemovesOtherFearPerks,
}
option EvolvingTraitsWorld.FearOfLocationsSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_FearOfLocationsSystem,
}
option EvolvingTraitsWorld.FearOfLocationsExclusiveFears
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_FearOfLocationsExclusiveFears,
}
option EvolvingTraitsWorld.FearOfLocationsSystemPassiveCounterDecay
{
	type = double,
	min = 0,
	max = 8,
	default = 0,
	page = ETWSystems,
	translation = ETW_FearOfLocationsSystemPassiveCounterDecay,
}
option EvolvingTraitsWorld.FearOfLocationsSystemCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 12000,
	page = ETWSystems,
	translation = ETW_FearOfLocationsSystemCounter,
}
option EvolvingTraitsWorld.FearOfLocationsSystemCounterLoseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWSystems,
	translation = ETW_FearOfLocationsSystemCounterLoseMultiplier,
}
option EvolvingTraitsWorld.FogSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_FogSystem,
}
option EvolvingTraitsWorld.FogSystemCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 20000,
	page = ETWSystems,
	translation = ETW_FogSystemCounter,
}
option EvolvingTraitsWorld.FogSystemCounterIncreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = ETWSystems,
	translation = ETW_FogSystemCounterIncreaseMultiplier,
}
option EvolvingTraitsWorld.FogSystemCounterDecreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = ETWSystems,
	translation = ETW_FogSystemCounterDecreaseMultiplier,
}
option EvolvingTraitsWorld.FoodSicknessSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_FoodSicknessSystem,
}
option EvolvingTraitsWorld.FoodSicknessSystemCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 40000,
	page = ETWSystems,
	translation = ETW_FoodSicknessSystemCounter,
}
option EvolvingTraitsWorld.FoodSicknessSystemNormalSicknessMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 0.1,
	page = ETWSystems,
	translation = ETW_FoodSicknessSystemNormalSicknessMultiplier,
}
option EvolvingTraitsWorld.HearingSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_HearingSystem,
}
option EvolvingTraitsWorld.HearingSystemSkill
{
	type = integer,
	min = 0,
	max = 100,
	default = 80,
	page = ETWSystems,
	translation = ETW_HearingSystemSkill,
}
option EvolvingTraitsWorld.ImmunitySystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_ImmunitySystem,
}
option EvolvingTraitsWorld.ImmunitySystemCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 9000,
	page = ETWSystems,
	translation = ETW_ImmunitySystemCounter,
}
option EvolvingTraitsWorld.ImmunitySystemInfectionMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = ETWSystems,
	translation = ETW_ImmunitySystemInfectionMultiplier,
}
option EvolvingTraitsWorld.InventoryTransferSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_InventoryTransferSystem,
}
option EvolvingTraitsWorld.InventoryTransferSystemItems
{
	type = integer,
	min = 0,
	max = 2500000,
	default = 40000,
	page = ETWSystems,
	translation = ETW_InventoryTransferSystemItems,
}
option EvolvingTraitsWorld.InventoryTransferSystemWeight
{
	type = integer,
	min = 0,
	max = 2500000,
	default = 30000,
	page = ETWSystems,
	translation = ETW_InventoryTransferSystemWeight,
}
option EvolvingTraitsWorld.LearnerSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_LearnerSystem,
}
option EvolvingTraitsWorld.LearnerSystemSkill
{
	type = integer,
	min = 0,
	max = 90,
	default = 60,
	page = ETWSystems,
	translation = ETW_LearnerSystemSkill,
}
option EvolvingTraitsWorld.LuckSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_LuckSystem,
}
option EvolvingTraitsWorld.LuckSystemSkill
{
	type = double,
	min = 0,
	max = 100,
	default = 66,
	page = ETWSystems,
	translation = ETW_LuckSystemSkill,
}
option EvolvingTraitsWorld.RainSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_RainSystem,
}
option EvolvingTraitsWorld.RainSystemCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 40000,
	page = ETWSystems,
	translation = ETW_RainSystemCounter,
}
option EvolvingTraitsWorld.RainSystemCounterIncreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = ETWSystems,
	translation = ETW_RainSystemCounterIncreaseMultiplier,
}
option EvolvingTraitsWorld.RainSystemCounterDecreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = ETWSystems,
	translation = ETW_RainSystemCounterDecreaseMultiplier,
}
option EvolvingTraitsWorld.SleepSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_SleepSystem,
}
option EvolvingTraitsWorld.SleepSystemMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWSystems,
	translation = ETW_SleepSystemMultiplier,
}
option EvolvingTraitsWorld.TraitsLockSystemCanLosePositive
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_TraitsLockSystemCanLosePositive,
}
option EvolvingTraitsWorld.TraitsLockSystemCanGainPositive
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_TraitsLockSystemCanGainPositive,
}
option EvolvingTraitsWorld.TraitsLockSystemCanLoseNegative
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_TraitsLockSystemCanLoseNegative,
}
option EvolvingTraitsWorld.TraitsLockSystemCanGainNegative
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_TraitsLockSystemCanGainNegative,
}
option EvolvingTraitsWorld.WeightSystem
{
	type = boolean,
	default = true,
	page = ETWSystems,
	translation = ETW_WeightSystem,
}
option EvolvingTraitsWorld.WeightSystemSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 16,
	page = ETWSystems,
	translation = ETW_WeightSystemSkill,
}
option EvolvingTraitsWorld.WeightSystemLowerMentalThreshold
{
	type = double,
	min = 0,
	max = 100,
	default = 60,
	page = ETWSystems,
	translation = ETW_WeightSystemLowerMentalThreshold,
}
option EvolvingTraitsWorld.WeightSystemUpperMentalThreshold
{
	type = double,
	min = 0,
	max = 100,
	default = 80,
	page = ETWSystems,
	translation = ETW_WeightSystemUpperMentalThreshold,
}

option EvolvingTraitsWorld.MOODLES
{
	translation = -----------------------------------------------MOODLES-----------------------------------------------------------------,
}

option EvolvingTraitsWorld.BloodlustMoodle
{
	type = boolean,
	default = true,
	page = ETWMoodles,
	translation = ETW_BloodlustMoodle,
}
option EvolvingTraitsWorld.BloodlustMoodleVisibilityHours
{
	type = integer,
	min = 1,
	max = 480,
	default = 6,
	page = ETWMoodles,
	translation = ETW_BloodlustMoodleVisibilityHours,
}
option EvolvingTraitsWorld.SleepMoodle
{
	type = boolean,
	default = true,
	page = ETWMoodles,
	translation = ETW_SleepMoodle,
}
option EvolvingTraitsWorld.TRAITS
{
	translation = --------------------------------------------------TRAITS-----------------------------------------------------------------,
}
option EvolvingTraitsWorld.BloodlustMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWTraitsSettings,
	translation = ETW_BloodlustMultiplier,
}
option EvolvingTraitsWorld.HoarderWeight
{
	type = double,
	min = 0,
	max = 100,
	default = 0.5,
	page = ETWTraitsSettings,
	translation = ETW_HoarderWeight,
}
option EvolvingTraitsWorld.HomichlophileMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWTraitsSettings,
	translation = ETW_HomichlophileMultiplier,
}
option EvolvingTraitsWorld.HomichlophobiaMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWTraitsSettings,
	translation = ETW_HomichlophobiaMultiplier,
}
option EvolvingTraitsWorld.PainToleranceThreshold
{
	type = double,
	min = 0,
	max = 100,
	default = 60,
	page = ETWTraitsSettings,
	translation = ETW_PainToleranceThreshold,
}
option EvolvingTraitsWorld.PluviophileMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWTraitsSettings,
	translation = ETW_PluviophileMultiplier,
}
option EvolvingTraitsWorld.PluviophobiaMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = ETWTraitsSettings,
	translation = ETW_PluviophobiaMultiplier,
}
option EvolvingTraitsWorld.RestorationExpertChance
{
	type = integer,
	min = 1,
	max = 100,
	default = 75,
	page = ETWTraitsSettings,
	translation = ETW_RestorationExpertChance,
}

option EvolvingTraitsWorld.COMPLEX_PERKS
{
	translation = --------------------------------------------COMPLEX_PERKS-----------------------------------------------------------------,
}

option EvolvingTraitsWorld.Asthmatic
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_Asthmatic,
}
option EvolvingTraitsWorld.AsthmaticCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 20000,
	page = ETWComplexPerks,
	translation = ETW_AsthmaticCounter,
}
option EvolvingTraitsWorld.Bloodlust
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_Bloodlust,
}
option EvolvingTraitsWorld.BloodlustMeterFillMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 0.5,
	page = ETWComplexPerks,
	translation = ETW_BloodlustMeterFillMultiplier,
}
option EvolvingTraitsWorld.BloodlustMeterMaxCapMultiplier
{
	type = integer,
	min = 1,
	max = 100,
	default = 2,
	page = ETWComplexPerks,
	translation = ETW_BloodlustMeterMaxCapMultiplier,
}
option EvolvingTraitsWorld.BloodlustProgress
{
	type = integer,
	min = 1,
	max = 500000,
	default = 1000,
	page = ETWComplexPerks,
	translation = ETW_BloodlustProgress,
}
option EvolvingTraitsWorld.CatEyes
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_CatEyes,
}
option EvolvingTraitsWorld.CatEyesCounter
{
	type = integer,
	min = 0,
	max = 2500000,
	default = 250000,
	page = ETWComplexPerks,
	translation = ETW_CatEyesCounter,
}
option EvolvingTraitsWorld.EagleEyed
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_EagleEyed,
}
option EvolvingTraitsWorld.EagleEyedDistance
{
	type = integer,
	min = 0,
	max = 50,
	default = 20,
	page = ETWComplexPerks,
	translation = ETW_EagleEyedDistance,
}
option EvolvingTraitsWorld.EagleEyedKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWComplexPerks,
	translation = ETW_EagleEyedKills,
}
option EvolvingTraitsWorld.Herbalist
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_Herbalist,
}
option EvolvingTraitsWorld.HerbalistHerbsPicked
{
	type = integer,
	min = 0,
	max = 500000,
	default = 250,
	page = ETWComplexPerks,
	translation = ETW_HerbalistHerbsPicked,
}
option EvolvingTraitsWorld.HerbalistHerbsDecay
{
	type = double,
	min = 0,
	max = 500000,
	default = 0.2,
	page = ETWComplexPerks,
	translation = ETW_HerbalistHerbsDecay,
}
option EvolvingTraitsWorld.Outdoorsman
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_Outdoorsman,
}
option EvolvingTraitsWorld.OutdoorsmanCounter
{
	type = integer,
	min = 0,
	max = 2500000,
	default = 500000,
	page = ETWComplexPerks,
	translation = ETW_OutdoorsmanCounter,
}
option EvolvingTraitsWorld.OutdoorsmanCounterIncreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 3,
	page = ETWComplexPerks,
	translation = ETW_OutdoorsmanCounterIncreaseMultiplier,
}
option EvolvingTraitsWorld.OutdoorsmanCounterDecreaseMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 3,
	page = ETWComplexPerks,
	translation = ETW_OutdoorsmanCounterDecreaseMultiplier,
}
option EvolvingTraitsWorld.Smoker
{
	type = boolean,
	default = true,
	page = ETWComplexPerks,
	translation = ETW_Smoker,
}
option EvolvingTraitsWorld.SmokerCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 500,
	page = ETWComplexPerks,
	translation = ETW_SmokerCounter,
}
option EvolvingTraitsWorld.SmokingAddictionDecay
{
	type = double,
	min = 0,
	max = 1000,
	default = 12,
	page = ETWComplexPerks,
	translation = ETW_SmokingAddictionDecay,
}
option EvolvingTraitsWorld.SmokingAddictionMultiplier
{
	type = double,
	min = 0,
	max = 1000,
	default = 1,
	page = ETWComplexPerks,
	translation = ETW_SmokingAddictionMultiplier,
}

option EvolvingTraitsWorld.SIMPLE_PERKS
{
	translation = --------------------------------------------SIMPLE_PERKS-----------------------------------------------------------------,
}

option EvolvingTraitsWorld.Mechanics
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Mechanics,
}
option EvolvingTraitsWorld.MechanicsSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_MechanicsSkill,
}
option EvolvingTraitsWorld.MechanicsRepairs
{
	type = integer,
	min = 0,
	max = 500000,
	default = 1000,
	page = ETWSimplePerks,
	translation = ETW_MechanicsRepairs,
}
option EvolvingTraitsWorld.Fishing
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Fishing,
}
option EvolvingTraitsWorld.FishingSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_FishingSkill,
}
option EvolvingTraitsWorld.AVClub
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_AVClub,
}
option EvolvingTraitsWorld.AVClubSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_AVClubSkill,
}
option EvolvingTraitsWorld.Axeman
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Axeman,
}
option EvolvingTraitsWorld.AxemanTrees
{
	type = integer,
	min = 0,
	max = 500000,
	default = 250,
	page = ETWSimplePerks,
	translation = ETW_AxemanTrees,
}
option EvolvingTraitsWorld.AxeThrower
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_AxeThrower,
}
option EvolvingTraitsWorld.AxeThrowerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_AxeThrowerSkill,
}
option EvolvingTraitsWorld.AxeThrowerKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_AxeThrowerKills,
}
option EvolvingTraitsWorld.BaseballPlayer
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_BaseballPlayer,
}
option EvolvingTraitsWorld.BaseballPlayerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_BaseballPlayerSkill,
}
option EvolvingTraitsWorld.BaseballPlayerKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_BaseballPlayerKills,
}
option EvolvingTraitsWorld.BodyworkEnthusiast
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_BodyworkEnthusiast,
}
option EvolvingTraitsWorld.BodyworkEnthusiastSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 12,
	page = ETWSimplePerks,
	translation = ETW_BodyworkEnthusiastSkill,
}
option EvolvingTraitsWorld.BodyworkEnthusiastRepairs
{
	type = integer,
	min = 0,
	max = 500000,
	default = 6000,
	page = ETWSimplePerks,
	translation = ETW_BodyworkEnthusiastRepairs,
}
option EvolvingTraitsWorld.Brawler
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Brawler,
}
option EvolvingTraitsWorld.BrawlerSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 12,
	page = ETWSimplePerks,
	translation = ETW_BrawlerSkill,
}
option EvolvingTraitsWorld.BrawlerKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 600,
	page = ETWSimplePerks,
	translation = ETW_BrawlerKills,
}
option EvolvingTraitsWorld.Burglar
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Burglar,
}
option EvolvingTraitsWorld.BurglarSkill
{
	type = integer,
	min = 4,
	max = 30,
	default = 7,
	page = ETWSimplePerks,
	translation = ETW_BurglarSkill,
}
option EvolvingTraitsWorld.Clumsy
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Clumsy,
}
option EvolvingTraitsWorld.ClumsySkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 12,
	page = ETWSimplePerks,
	translation = ETW_ClumsySkill,
}
option EvolvingTraitsWorld.Conspicuous
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Conspicuous,
}
option EvolvingTraitsWorld.ConspicuousSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_ConspicuousSkill,
}
option EvolvingTraitsWorld.Cook
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Cook,
}
option EvolvingTraitsWorld.CookSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = ETWSimplePerks,
	translation = ETW_CookSkill,
}
option EvolvingTraitsWorld.FirstAid
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_FirstAid,
}
option EvolvingTraitsWorld.FirstAidSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_FirstAidSkill,
}
option EvolvingTraitsWorld.FurnitureAssembler
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_FurnitureAssembler,
}
option EvolvingTraitsWorld.FurnitureAssemblerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_FurnitureAssemblerSkill,
}
option EvolvingTraitsWorld.Gardener
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Gardener,
}
option EvolvingTraitsWorld.GardenerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_GardenerSkill,
}
option EvolvingTraitsWorld.Graceful
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Graceful,
}
option EvolvingTraitsWorld.GracefulSkill
{
	type = integer,
	min = 0,
	max = 30,
	default = 9,
	page = ETWSimplePerks,
	translation = ETW_GracefulSkill,
}
option EvolvingTraitsWorld.GunEnthusiast
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_GunEnthusiast,
}
option EvolvingTraitsWorld.GunEnthusiastSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 12,
	page = ETWSimplePerks,
	translation = ETW_GunEnthusiastSkill,
}
option EvolvingTraitsWorld.GunEnthusiastKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 600,
	page = ETWSimplePerks,
	translation = ETW_GunEnthusiastKills,
}
option EvolvingTraitsWorld.Gymnast
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Gymnast,
}
option EvolvingTraitsWorld.GymnastSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 15,
	page = ETWSimplePerks,
	translation = ETW_GymnastSkill,
}
option EvolvingTraitsWorld.GymRat
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_GymRat,
}
option EvolvingTraitsWorld.GymRatSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 14,
	page = ETWSimplePerks,
	translation = ETW_GymRatSkill,
}
option EvolvingTraitsWorld.Handy
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Handy,
}
option EvolvingTraitsWorld.HandySkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 13,
	page = ETWSimplePerks,
	translation = ETW_HandySkill,
}
option EvolvingTraitsWorld.Hiker
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Hiker,
}
option EvolvingTraitsWorld.HikerSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 10,
	page = ETWSimplePerks,
	translation = ETW_HikerSkill,
}
option EvolvingTraitsWorld.Hoarder
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Hoarder,
}
option EvolvingTraitsWorld.HoarderSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = ETWSimplePerks,
	translation = ETW_HoarderSkill,
}
option EvolvingTraitsWorld.HomeCook
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_HomeCook,
}
option EvolvingTraitsWorld.HomeCookSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_HomeCookSkill,
}
option EvolvingTraitsWorld.Hunter
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Hunter,
}
option EvolvingTraitsWorld.HunterSkill
{
	type = integer,
	min = 8,
	max = 40,
	default = 24,
	page = ETWSimplePerks,
	translation = ETW_HunterSkill,
}
option EvolvingTraitsWorld.HunterKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_HunterKills,
}
option EvolvingTraitsWorld.Inconspicuous
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Inconspicuous,
}
option EvolvingTraitsWorld.InconspicuousSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 7,
	page = ETWSimplePerks,
	translation = ETW_InconspicuousSkill,
}
option EvolvingTraitsWorld.Kenshi
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Kenshi,
}
option EvolvingTraitsWorld.KenshiSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = ETWSimplePerks,
	translation = ETW_KenshiSkill,
}
option EvolvingTraitsWorld.KenshiKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 250,
	page = ETWSimplePerks,
	translation = ETW_KenshiKills,
}
option EvolvingTraitsWorld.KnifeFighter
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_KnifeFighter,
}
option EvolvingTraitsWorld.KnifeFighterSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_KnifeFighterSkill,
}
option EvolvingTraitsWorld.KnifeFighterKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_KnifeFighterKills,
}
option EvolvingTraitsWorld.LightStep
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_LightStep,
}
option EvolvingTraitsWorld.LightStepSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_LightStepSkill,
}
option EvolvingTraitsWorld.LowProfile
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_LowProfile,
}
option EvolvingTraitsWorld.LowProfileSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_LowProfileSkill,
}
option EvolvingTraitsWorld.PainTolerance
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_PainTolerance,
}
option EvolvingTraitsWorld.PainToleranceCounter
{
	type = integer,
	min = 0,
	max = 500000,
	default = 30000,
	page = ETWSimplePerks,
	translation = ETW_PainToleranceCounter,
}
option EvolvingTraitsWorld.RestorationExpert
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_RestorationExpert,
}
option EvolvingTraitsWorld.RestorationExpertSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 9,
	page = ETWSimplePerks,
	translation = ETW_RestorationExpertSkill,
}
option EvolvingTraitsWorld.Runner
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Runner,
}
option EvolvingTraitsWorld.RunnerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_RunnerSkill,
}
option EvolvingTraitsWorld.Sewer
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Sewer,
}
option EvolvingTraitsWorld.SewerSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_SewerSkill,
}
option EvolvingTraitsWorld.SewerUniqueClothesRipped
{
	type = integer,
	min = 0,
	max = 1000,
	default = 50,
	page = ETWSimplePerks,
	translation = ETW_SewerUniqueClothesRipped,
}
option EvolvingTraitsWorld.Sojutsu
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_Sojutsu,
}
option EvolvingTraitsWorld.SojutsuSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_SojutsuSkill,
}
option EvolvingTraitsWorld.SojutsuKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_SojutsuKills,
}
option EvolvingTraitsWorld.StickFighter
{
	type = boolean,
	default = true,
	page = ETWSimplePerks,
	translation = ETW_StickFighter,
}
option EvolvingTraitsWorld.StickFighterSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = ETWSimplePerks,
	translation = ETW_StickFighterSkill,
}
option EvolvingTraitsWorld.StickFighterKills
{
	type = integer,
	min = 0,
	max = 500000,
	default = 200,
	page = ETWSimplePerks,
	translation = ETW_StickFighterKills,
}